Earn

Play. Mine. Get paid.

Some blocks are worth real SOL. Crates drop real $TRENCH. One fragment a week pays out the whole pot. All of it funded by trading fees, validated by the server, and capped on purpose.

Where the money comes from

One vault funds everything

Every $TRENCH trade pays a creator fee, and the fee flows into Toly’s Vault: a real chest at spawn that renders the live treasury balance. Every reward on this page is paid out of that vault, never out of new token supply.

  • Fee-funded. Rewards come out of fees already collected, so supply stays fixed and payouts never depend on new buyers.
  • Visible twice. The balance is checkable on-chain and rendered as a chest at spawn you can physically watch fill.
  • Weekly cycles. Each week’s budget is set from what the vault actually earned. Big week of volume, big week of rewards.
  • Hard budgets. Emission rates are knobs the server sets, never formulas a bot farm can scale.
Toly's Vault, the treasury chest at spawn

Toly’s Vault

The prize pool isn’t a promise on a website. It’s a chest in the world, filling in real time, that anyone can walk up to and check.

This week

The pot, live

Budgets are posted before the week starts, so you always know what’s left to win.

Preview · figures below are placeholder mock data
This week’s pot
12.4 SOL
filling from fees
Bounty Diamonds left
3
of 10 seeded
Next airdrop crate
~42 min
location unknown
Dust cap
500
per wallet, per day
Earn by playing

Four ways in, all of them in-game

No staking dashboard, no claim-farm clicker. You earn by being in the world, doing the things the game is already about.

Bounty Diamonds

Ultra-rare blocks seeded deep in the world. Mine one, the server verifies it, and you claim real SOL to the wallet you joined with.

Airdrop Crates

Supply crates parachute into contested ground on a timer. Crack one open for $TRENCH. Everyone sees them fall, so bring backup.

The Fragment Hunt

All week the pot fills. One Genesis Fragment hides somewhere in the world. First to find it and carry it to Toly takes the whole pot.

Mining Dust

Ore you mine yields dust, and dust converts to $TRENCH, with a hard daily cap per wallet. A steady trickle for the steady grinder.

The flagship

How Bounty Diamonds work

Mine a block, claim real SOL. Four steps, no trust required.

01 · SPAWN

Seeded deep, rarity server-set

Bounty Diamonds generate inside the world like any other ore, but the server decides exactly how many exist each week. Scarcity is the budget.

02 · MINE

Break it like any block

No special ritual. Find it, mine it. The authoritative server watched it happen, so there is nothing to screenshot and nothing to dispute.

03 · CLAIM

Signed straight to your wallet

The server queues a signed payout to the wallet you joined with. Hit claim in the menu and the SOL settles on-chain.

04 · RESET

Weekly emission, posted up front

Each week’s diamond count is announced before the week starts. When the counter hits zero, the hunt is over until it refills.

Earn by holding

The wallet you hold with is the character you play

Your balance is verified at the door, so holding shows up on your character without a single extra click.

Diamond Hands streak

Hold without selling and your streak grows: in-game buffs now, plus progress toward forging the Diamond Hands glove, a required Genesis Block component. Sell, and the streak resets.

Holder perks

Verified hold tiers unlock skins, name colors, particle trails, and a bigger base-claim radius. Nothing pay-to-win. Everything pay-to-flex.

Monuments at spawn

The top ten holders get statues in spawn town, rebuilt from each day’s snapshot. Lose your spot and your statue crumbles in front of everyone.

The chart plays back

Market events

The candle on the chart is weather in the world. Both directions pay the players who are actually online.

▲ GREEN CANDLE

Loot weather

Buy volume spikes and the sky turns gold: loot meteors fall and ore drops double for ten minutes. Be online when the chart moves and the world tips you for it.

▼ RED CANDLE

Rugger raids

A dump triggers a raid: Ruggers siege player bases in waves. Hold the line and the survivors split rare loot. Even a red day pays the ones who showed up.

The fine print, in plain sight

Built so it can’t be farmed or faked

Real rewards attract bots, cheaters, and lawyers. The system is designed for all three.

  • Server-authoritative. Clients send inputs; the server decides outcomes. A hacked client can’t mint a diamond or forge a claim.
  • Capped per wallet. Dust and crate earnings carry hard daily caps. The caps protect the pot and the players.
  • Fun with the token off. Every reward is a bonus on top of a game that’s already worth playing, never the reason to log in.
  • Devnet first. Real-SOL payouts run on devnet until legal review clears them for mainnet. No shortcuts on this one.
Plans laid out on a map table

Rules posted before the round

Weekly budgets, diamond counts, and caps are published before each cycle starts. Nothing changes mid-week.

All figures shown are illustrative placeholders for a mockup: not real data, not an offer, and not financial advice. Reward mechanics that pay out real SOL or tokens launch on devnet only, and reach mainnet solely after legal review. Tokens carry real risk, including total loss.

Ready?

The diamonds are already buried.

Connect a wallet, drop into the Trenches, and start digging. The counter says three left this week.